Daily Red Pokemon: Red's Team Heights and Battle Guide
Snorlax is the tallest Pokémon on Red's team at 2.1 meters. Pikachu is the shortest at 0.4 meters. That makes Snorlax 5.25 times Pikachu's listed height, but it does not make it 5.25 times harder to beat.
In Daily Red Pokemon, you receive six level-100 Pokémon and try to defeat Red's fixed team through attacks and switches. You can play on the official daily red pokemon website without an account or ROM download. Your moves and team are preset, so reading the matchup matters more than judging the creatures by their appearance.
A height comparison gives you a memorable introduction to the six opponents. A battle plan needs a different set of measurements: stats, move categories, type matchups, and the health you have left.
How tall are Red's six Pokémon?
Red uses Pikachu, Espeon, Snorlax, Venusaur, Charizard, and Blastoise. Sorted by standard-form Pokédex height, the lineup looks like this:
| Pokémon | Height | Height in centimeters | Listed feet and inches |
|---|---|---|---|
| Pikachu | 0.4 m | 40 cm | 1 ft 4 in |
| Espeon | 0.9 m | 90 cm | 2 ft 11 in |
| Blastoise | 1.6 m | 160 cm | 5 ft 3 in |
| Charizard | 1.7 m | 170 cm | 5 ft 7 in |
| Venusaur | 2.0 m | 200 cm | 6 ft 7 in |
| Snorlax | 2.1 m | 210 cm | 6 ft 11 in |
These standard-form measurements appear in the Pokémon height and weight reference. Feet-and-inches entries are rounded; use the metric values when building a chart.

Charizard is 10 centimeters taller than Blastoise. Venusaur is 30 centimeters taller than Charizard, while Snorlax is only 10 centimeters taller than Venusaur. Those small gaps can be easy to miss when artwork uses different poses or image sizes.
For a personal scale reference, someone who is 170 centimeters tall matches Charizard's listed height. That person would stand 40 centimeters below Snorlax's listed height and 130 centimeters above Pikachu's. Add your own height to see where you fit in the lineup.
Make a clear height comparison chart
Use CompareHeights to put these measurements alongside a person or another object. The most useful version starts with a shared baseline and one consistent unit.
- Add a suitable library entry, or use UPLOAD to create a custom character with an image and a name.
- Enter the standard-form height in centimeters: 40, 90, 160, 170, 200, or 210.
- Arrange the entries from shortest to tallest and keep the measurement labels visible.
- Add your own height as a separate reference, then export the comparison as PNG, JPG, or WebP.
The custom-character guide explains image cropping and height entry. When using character artwork, trim empty space and preserve its proportions. A square image file is not a measurement of the character inside it.
The bar chart above compares the listed numbers directly. An illustration-based chart adds interpretation: a flying pose, spread wings, or a raised tail can change the image's visible outline. Label it with the Pokédex height so readers know which measurement it represents.
This also helps with battle screenshots. Sprites are arranged to fit the screen; their displayed pixel sizes should not be used as a height ruler.
Does height affect Daily Red Pokemon battles?
Height is not a general damage, accuracy, or turn-order modifier in Daily Red Pokemon. A taller Pokémon does not automatically hit harder, take less damage, or become easier to hit.
The daily red game uses Gen 3 battle rules. Physical attacks generally compare Attack with Defense, while special attacks compare Special Attack with Special Defense. Move priority is considered before Speed when determining turn order.
Weight is a separate property that can matter for certain Pokémon moves; it should not be confused with height or treated as a universal strength score either.
Espeon makes the distinction clear. At 0.9 meters, it is the second-shortest member of Red's team. Yet its configured Speed is 319, the highest of the six. Snorlax is the tallest, but its configured Speed is 96, the lowest.

Those are the unmodified stats for Red's preset team, not species base stats or a promise of turn order after battle effects. A priority move such as Quick Attack can act before a faster opponent using an ordinary-priority move.
The practical lesson for dailyred pokemon players is simple: inspect the stats and moves before choosing your response. A size chart answers how tall something is. It does not answer whether your teammate can survive its next attack.
Turn the visual lineup into a battle plan
Red opens with Pikachu, then can switch during battle. Height order is not battle order. Use the six names as a checklist of problems your team must solve.
Pikachu: small enough to underestimate
At 40 centimeters, Pikachu occupies little space on the chart. Its Light Ball, however, boosts its special attacks under Gen 3 rules. An Electric attack can still be a serious threat to an unsuitable lead.
A Ground-type teammate can avoid Electric damage and may threaten Pikachu with a Ground move. Read the rest of the matchup too: Pikachu carries Iron Tail and Quick Attack, and Red can choose to switch.
Espeon: check Speed and the move category
Espeon's small frame does not make it slow. Its high Speed and Special Attack make it worth planning for before the battle starts.
Dark, Ghost, and Bug attacks exploit its Psychic typing, but their categories differ under Gen 3 rules. Shadow Ball is physical; Crunch is special. Match the move to the attacking stat of the Pokémon using it rather than choosing solely from the weakness label.
Blastoise: the shell does not tell you its whole moveset
Blastoise is 1.6 meters tall and has a pure Water typing. Electric and Grass attacks are useful options, but a Grass teammate is not automatically a safe switch.
Its Ice Beam threatens many Grass Pokémon, and its other coverage includes Earthquake and Brick Break. Consider the attack your incoming teammate may receive before it can answer.
Charizard: size is less important than typing
Charizard's 1.7-meter height places it below Venusaur and Snorlax. Its important battle characteristic here is Fire/Flying typing: Rock damage is four times effective, while Ground attacks do not hit it under ordinary conditions.
If your team has Rock Slide, preserve a user who can reach that matchup with enough health. Its 90% base accuracy means you still need a plan for a miss or a surviving opponent.
Venusaur: account for the return attack
At 2 meters, Venusaur is nearly as tall as Snorlax. Its Grass/Poison typing makes Fire, Flying, Psychic, and Ice attacks useful against it.
Its own Sludge Bomb and Earthquake mean that landing super-effective damage is only part of the decision. A teammate that can attack it effectively may still struggle to enter safely.
Snorlax: prepare for its defenses, not its height
Snorlax's tall, bulky appearance happens to fit a difficult defensive matchup, but the relevant properties are its HP, defenses, ability, and item.
Strong physical Fighting damage is a useful starting point. Red's Snorlax has Immunity, which prevents poison, and Leftovers, which restores health over time. Repeated weak attacks can leave you spending turns without making enough progress.
If you have only one convincing answer to Snorlax, avoid using up that teammate simply because it can win an earlier exchange.
Start with three checks, then learn from the result
Before beginning a daily red pokemon game, inspect TODAY'S SIX and check three things:
- Your opener: who can handle Pikachu's likely attacks?
- Your scarce answer: which teammate is needed for Snorlax or another difficult opponent?
- Your move categories: which attacks use Attack, and which use Special Attack?
After inspecting all six, return to the Pokémon you want to lead and confirm ★ LEAD. Viewing another teammate changes that selection.
A voluntary switch uses your action, so consider the hit your replacement may take. Preserving the right teammate can matter more than putting the best-looking type matchup on screen every turn.
Daily Red Pokemon gives you one recorded daily attempt in your browser, with separate practice options. Afterward, Replay today's challenge lets you make new decisions with the same six; Watch battle replay lets you review the recorded decisions. The new daily team arrives at midnight in your current time zone.
Use the height chart as a memorable introduction to Red's team, then use the battle to test your understanding of it. When you return to dailyred, try predicting which teammate you must protect before making your first move. That prediction is far more useful than picking the largest Pokémon on the screen.